Multiplayer requires NetBIOS
Played Death Wish in 2019
Recent WAD play history:
For EDuke32:
Needs to be compiled from source. Non-standard deps:
# apt install libvpx-dev libsdl2-mixer-dev libflac-dev
Build process:
$ make -f GNUmakefile
Or just run on Steam if lazy.
Play history:
GOG version missing executables, so can only be run in ScummVM.
As per the first game, missing DOS binaries so can only be run in ScummVM
Custom Map History:
Copy protection disk check can be slightly annoying
Use softmpu to play music on the MT32
Resolutions probably limited by VESA modes supported by the Voodoo 3
Although it advertises as Win 95, it's really just a DOS binary running happily under Windows
The MT32 handling for Monkey Island & Loom has problems if the machine runs too fast. Using a slowdown method will correct this.
Zak and Maniac store settings in a PREFS file that may need to be edited or deleted if you're fiddling too much with machine settings.
Indy and Monkey Island are VGA only.
Has stability issues on the retro PC itself, especially with audio enabled.
Recent custom map history:
Note: Modern enhanced version has a Horde mode now too
Try using Shockolate next time I want to play it.
Use softmpu to play music on the MT32 (for Ultima 6)
Tandy sound only works for Ultima 6, but then why would you bother? All older games seem to run fine with Tandy graphics though.
Use softmpu to play music on the MT32
Use softmpu to play music on the MT32
Recent WAD play history:
Multiple Joystick support only in D2X Rebirth
Distribution is missing DPLAY.DLL.
Sound support:
Networking:
For IPX, one side should "call" and one should answer. I've only managed to get Tetris Classic working. Seems to be trying to identify the other side somehow, and I can't figure out how to configure it "properly". May want to try DosBox on both sides.
All games can be played on a Tandy machine, with sound for the games that have sound at all.
Mac editions of all games included except Tetris Classic. All are Colour and B&W compatible
Default installer fails strangely. Often the solution is just to copy from CD to hard drive.
High Scores:
Music Notes:
High Scores, A Type:
B Type:
Select on the title screen for the stage select.
Boss patterns are mean and don't really respect the player. Not likely to finish without savestates.
Needs a clock battery replacement
Needs a clock battery replacement
Recent mod play history:
If you want to play official Linux Quake II, check out the Linux HOWTO
CD Key: R7DJRCDJ7HR7DLGL
Not much luck running in Linux so far. It appears the package is
corrupt? Run the installer with --help for options to
manually extract it. However, actual unreal binary looked like it was
missing. md5sum errors seem like a red herring, though temporarily
providing the i386 binary didn't cause it to behave any differently.
Might be able to just use the oldskool mod. Some discussion to refer to later
Don't forget to disable mod when not playing Unreal 1 or UT misbehaves!
Also refer to the OpenUT project. Easiest solution now is to just port an existing install. For dependencies, the ones that Steam depends on usually provide enough coverage:
# apt install steam-libs steam-libs-i386
Though Steam will also suggest dependencies when it first starts.
Additional reference from the Debian Wiki:
Install from official repos:
libsm6:i386 osspd-pulseaudio:i386 libpulsedsp:i386
Install from loose DEB files:
After installing those, modify the file /var/lib/dpkg/status to add -Arch: foreign as follow :
Package: libgtk1.2-common
Status: install ok installed
Multi-Arch: foreign
Priority: optional
Section: misc
Installed-Size: 944
and then install:
Run the installer using 32-bit enviroment:
$ sudo linux32 sh unreal.tournament_436-multilanguage.goty.run
Then install the 469 patch. This fixes most bugs with the Linux version, and gets it fully-functional with modern distros. No need to muck around with padsp wrappers either. You may be able to just unarchive the patched data over the Windows install without meeting the UT installer itself, but I've archived the install anyways.
While it is still up, the Unreal Admin Wiki seems to be a good resource. GUI choices for hosting a server don't work. To host a basic server on a given map:
$ ucc server DM-Zeto.unr
Many settings are remembered from the GUI (server name, # of bots), and stored in ~/.loki/ut/System/UnrealTournament.ini. Settings can also be set on command-line with ?:
$ ucc server CTF-Command?Game=Botpack.CTFGame?Param2=Value2
List of available game modes:
For now, edit the map lists by editing ini file. Set game settings for the game modes above in the corresponding sections of this file (e.g. [Botpack.DeathMatchPlus]). Note: the manually selected map will replace index 0. The top [URL] section can be changed to set a new default map by editing Map and omitting that from the command-line too.
Mod history:
CD Key: 6WDF3-3KR8C-A4DQ4-8K4TK
I forget the exact details (or where I found them) for the Linux install. Research on next install.
Known dependencies:
# apt install libstdc++5
Remember: UT2004 is 64-bit!
Also, openal.so in System folder should be symlinked to the current version on the active machine to get working sound. Archive will be accurate for Debian 10-ish.
Online play still uses Steam, even for DRM-free version.
Significant Linux compatibility issues. To add specifics.
64-bit executable non-functional, but 32-bit works fine. Need to populate libsteam_api.so into x86 folder; it is included in Archives/Software/Linux/Libs. After this, just modify the main launcher script to always run the 32-bit binary.
Also delete the bundled version of libopenal.so.1 to fix sound issues.
Significant Linux compatibility issues. To add specifics.
Java-based; will run on any platform.
Currently has a packaging bug on Debian.
For Linux, need to manually install:
Possibly old notes. See if newer versions fix this:
Botanicula uses Adobe Air. It can sometimes complain about missing Gnome Keyring when installing. Correct as follows:
# ln -s /usr/lib/x86_64-linux-gnu/libgnome-keyring.so.0 /usr/lib/libgnome-keyring.so.0
# ln -s /usr/lib/x86_64-linux-gnu/libgnome-keyring.so.0.2.0 /usr/lib/libgnome-keyring.so.0.2.0
Then use "Adobe Air Application Installer" to install it.
Do not install in path containing spaces
Do not install in path containing spaces. Online play still uses Steam, even for DRM-free version.
Run with -force-glcore42 -force-clamped to fix too-dark
display issues
Do not install in path containing spaces
Linux version is all kinds of buggy; thanks old Unity. Perhaps fixes
like Mr Shifty would work (-screen-fullscreen 0 on command
line), but it seems to not even launch after other games have been used.
Wine is unfortunately much simpler. Or just use the newer engines in
Dragonfall & Hong Kong.
Expansion is only on GOG version
To add additional gamepads, they need to be added to gamecontrollerdb.txt. My latest copy is stored in the config folder in NextCloud. Most information can be found at the Arch Wiki, but the core details are reproduced as follows.
Download the SDL2 source package:
$ apt-get source libsdl2Build and run the controllermap test tool:
$ cd test
$ ./configure
$ make -j 4
$ ./controllermap 0Take the output line and add to gamecontrollerdb.txt, being sure to add the platform to the end. Running gamecontrollermap without arguments lists all available gamepads.
A good starting point for the gamepad database can be found at the SDL_GameControllerDB page on Github.
The Steam Big Picture controller configuration can also be used. If using this method, the result will be at ~/.steam/steam/config/config.vdf, under SDL_GamepadBind.
This process may also be used for other SDL2 games. Note that it also
appears installing the libsdl2-dev package will also
install the controller map tool to
/usr/lib/$ARCH/installed-tests/SDL2/.
Individual controller lines can also be specified as environment variables (i.e. for Devterm):
$ export SDL_GAMECONTROLLERCONFIG="03000000af1e00002400000010010000,ClockworkPI DevTerm,platform:Linux,a:b2,b:b1,x:b3,y:b0,leftx:a0,lefty:a1,"
High Scores:
Remove libsdl-*.so file from game folder to fix gamepad detection bug on Debian Buster
Library requirements: libssl.so.1.0.0 libcrypto.so.1.0.0
Both i386 versions. Packaged from openssl; best to just use the older Debian package.
Current build has a Segmentation Fault on Linux. Fix for now is to
disable the VLC plugin. Head to EVERSPACE/game/RSG/Plugins
and rename VlcMedia to something else.
To fix problems with newer Linux installs, delete bundled copies of libstdc++ and libgcc_s.
Requires old version of libssl. It can't be installed normally, so it
requires just uncompressing data.tar.xz to root. May
require other i386 libs to be installed.
Will run in portrait mode if you rotate your display settings first.
Game has some issues with locale and/or starting in fullscreen. To fix just locale, try setting the following as the game launch option:
LANG=C %command%
To fix both, set the following as the game launch option:
LC_ALL=C %command% -screen-fullscreen 0
Gamepads don't seem to work properly; either causing SIGSEGV or simply not registering. The game only has two buttons, so Antimicro is fine as a workaround. Or keyboard for desktop play.
Soundpacks go into ~/.config/Mixolumia/data/music as
subfolders.
Kinda hard
Linux version need an Xbox One controller or older. Does not work with Xbox Series.
Requires 100% for final level.
High Scores:
High Scores:
High Scores:
Last boss is complete BS. Rest of the game is a bit easy, once you get over a level 3 difficulty spike.
High Scores:
High Scores:
Music Notes:
See Game Boy Tetris for scores
High Scores:
Reached Level 19
Menu/Modes:
Songs:
2: Main Menu 3: Round Settings 4: Adventure Mode 5: Online 7: Versus Battle 8: Theme of Puyo Puyo 9: Type A 10: Fever 11: Big Bang 12: Party Mode 13: Fusion Mode 14: Carefree Puyo 15: Technotris 16: Skill Battle 17: ?? 18: Everybody Play! Until the Morning Puyo Puyo 19:
Only remaining level requires every 10-flower coin and flagpole
High Scores:
High Scores:
Scores:
High Scores:
High Scores:
High Scores:
High Scores:
Only need to complete events 31, 32 and unlock the NFS points cars
High Scores:
Song List TBD
Save got bugged and stopped my exploration postgame stuff
Viewport would be better on the Master System version 🙁.
Case is from a donor game, with reproduction cover art printout.
High Scores:
High Scores:
Case is from a donor game, with reproduction cover art printout.
Stage 1
Pretty straightforward. Watch for the boss's dash attack in the second phase. Maybe stay further away, or on the platforms
Stage 2
Go for research center. After jetpack guy, watch for sudden spread shot on right side.
Try waiting for the hands to smash, then quickly dodge to the side. Either that, or already be on the wall before the smash?
Stage 3
Use bomb on trash monster. First attack is high, then move positions, then tail sweep.
Taurus boss will eventually keep charging in one direction, so you'll need to get past him.
On tank form of boss, normal attacks don't hit easily. Either time laser hits, or save the homing shot.
High Scores:
High Scores:
High Scores (one credit):
All materials are reproductions into spare case
Case is from a donor game, with reproduction cover art printout.
Game has reproduction cover art printout.
High Scores:
There is also a decompilation project at Github. It is downloaded
and built to /usr/local/src/games/zelda3. Seems to work
fine.
Kabuki boss is BS.
High Scores:
High Scores:
High scores under Game Boy Tetris and NES Dr. Mario.
Music is the same as Game Boy
Basic Math - In Haunted Houses, find the secret room in the first stage. (Dead end, 2nd floor.) Teleport in, then take the test to the teacher's desk.
Breakout — In Neo Breakout, clear Stage 6
Combat Two — In Quadratank, on Map 2, use a rocket to draw a circle around the Atari logo
Gravitar — In VCTR-SCTR, destroy the special enemies that appear in the beginning of Wave 3
Race 500 — View all the timeline items (each category must be at 100%
Beginner: 68 seconds
Intermediate: 676 seconds
Level 5: plam
High Score: 45000
Install Code: AA62982274 (inside cover of manual)
Wine compatibility seems hit or miss. DosBox is probably more reliable for modern multiplayer. However, this hits the copy-protection check and forces the match to only use a single map.
Works fine in Windows XP
Frame rate issues only for hardware acceleration; software mode is fine.
CD Key: 611a-8883-2dd7-6b46
With Wine, by default the following error is reported:
wine: Unimplemented function SAPI.DLL.StartEngine called at address 7BC7614C (thread 0009)
Setting a DLL override for SAPI.DLL (use profile mode in winecfg!), results in:
Insufficient memory to run game.
And on the terminal:
0009:err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found: width=320 height=240 bpp=8 freq=60 (XRandR 1.2)
0009:err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found: width=320 height=240 bpp=8 (XRandR 1.2)
0009:err:x11settings:X11DRV_ChangeDisplaySettingsEx No matching mode found: width=320 height=240 bpp=8 (XRandR 1.2)
The specific version of SAPI.DLL didn't seem to help. Thank goodness for Retro PCs. This is old enough that it would probably run fine in PCem too.
Contains Myst, Riven and Exile.
To run on Linux (or modern Windows), use the open-source wrapper.
Advanced settings (and axis definitions) configured by editing
nfs2se.conf in ~.nfs2se.
Run setup in wine (win98 prefix, PWD in CD path)
Insert NFS3 CD, copy the following:
Copy install.win into NFS3 folder
Install nglide. Configure for Vulkan
Copy voodoo*.dll into NFS3 folder (overwriting; may not be needed for Wine)
Run game:
$ taskset -c 0 wine nfs3.exe -voodoo
(or nfs.exe -d3d0 to try Direct3D)
Or just use NFS_HS_SP_Installer?
TODO Wine
Finished Career mode and unlocked all tracks. Still need to unlock the bonus cars in Arcade mode.
CD Key: 14077 BUSY ELMS MALT CLOD
On Windows 7, just install NFS Enhanced patch.
On Windows 8, it will be tied to 30 fps. in that case, install nglide and use the .reg file to set the graphics mode to Voodoo.
TODO Wine
Direct 3D has trouble on Zino HD. Has 16 bit installer.
Windows compatibility notes (outdated):
Runs great on retro PC. Probably would work better on Wine than native.
CD Key if sideloading: 9AS2-59WE-C680-CVWJ
Works better on Debian's Wine Stable than Fedora's Wine Staging. Copies over fine to Retro PC, but the Voodoo 3 is on the lower end of specs for this one.
Finished as James in 2024
-lgntforce then use newdark patch (or GOG
version)cdpath, and
all CD references.There are actually two versions; the old installer is a bit unstable on Windows 8. The new one has MPEG2 driver problems 🙁
-lgntforce then use newdark patch (or GOG
version)cdpath, and
all CD references.Common install tweaks if using retro PC:
For modern PC, open cam_mod.ini and uncomment fm to run fan missions.
Fan mission play history:
-lgntforce then use newdark patch (or GOG
version of Thief Gold)joystick_enableDirectPlay Server(TCP): 47624, 1077
DirectPlay Interface (may be peer-to-peer) (TCP): 2300
Gameplay (may be peer-to-peer) (UDP): 2350
Or just use VPN
Beta patches update to support modern hardware
Has graphical problems if resolution is set too high. HUD also scales strangely on widescreen.
Has graphical problems if resolution is set too high. HUD also scales strangely on widescreen.
CD Key: ER6VEH-8P4V88-363NBD-SKHM4Z
Crashes on multi-core machines. Use taskset -c 0 to
force running on a single core.
Or just run the DXIW Visible Upgrade. Probably with GOG version
To install:
wine eject D:
to handle multiple discsHigh Scores: Tube-It : 8760 (Medium)
Multiplayer Key: SE2-RLH9-NWAL-WCKH-WMNT
Registered to: Logan Armstrong
Registration Key: 000015-0TMC60-KWJ7FP-60Q7D3-WWE9T9-E77UQN-UHUMJB-P9BM7K-26Q18N-QTW35A
Multiplayer Key: GGUK0-HSFK9-NLL5E-RDUR1
Only Warmastered Edition is compatible with Wine
Only Deathinitive Edition is compatible with Wine
For Proton:
$ protontricks 312530 -q dotnet40 dinput --force
Has some issues with fullscreen. Refer to the workaround script on my site.
Finished core game and performed a fair bit of the postgame exploration. Next step would be to decode the alien language and re-check the unreadable text. Terminals in the red place and planet surface; probably a few others. See screenshots for some other recorded clues.
Not compatible with Proton. ProtonDB / Github
2024 Update: Seems fixed
Does not work due to DRM. ProtonDB / Github.
There may be a workaround (posted for AvP)
2024 Update: Seems fixed
EA launcher (formerly Origin) can be installed in a modern Wine prefix or umu-run with the normal installer now.
To fix shader compilation errors, simply use the following trick:
winetricks d3dx9
Or
umu-run winetricks d3dx9
Does not run. ProtonDB / Github
2024 Update: Seems fixed
Unlock Code: SMISE-5Q9E8-MLXS5-FHR54-YQ9PV
Origin runs reasonably well on Proton via umu-run. Probably good with wine staging by now too.
Presently own Castlestorm and Iron + Steel tables. Plus the free Sorceror's Lair
2048x1536 and 2560x1600 not supported
After the game is installed do the following:
$ env WINEPREFIX=/home/YOURUSER/.steam/steam/steamapps/compatdata/21690/pfx/ wine wmfdist11-64.exe
$ env WINEPREFIX=/home/YOURUSER/.steam/steam/steamapps/compatdata/21690/pfx/ wine wmp11-64.exe$ env WINEPREFIX=/home/YOURUSER/.steam/steam/steamapps/compatdata/21690/pfx/ winetricks gfwMultiplayer Key: JSXC-Q3TA-L9TZ-GTYF
Can be run with the OpenXRay engine.
Multiplayer Key: 3Y5R-SQF4-TFBL-2DZL
Can be run with the OpenXRay engine.
Multiplayer Key: QSPG-T9DT-9W2V-ZCK8
Can be (eventually) run with the OpenXRay engine.
Unlock Code: SM100-SWDC9-YFP5T-NR3GH-7BQEW
Unlock Code: SM200-9CAN6-FC8Z7-F2ALX-8N5VQ
Unlock Code: SM300-TQN3H-E8GMS-2H8WQ-72SMV
High Scores:
Need protontricks as follows:
$ protontricks 200940 d3dcompiler_43 d3dx9_43 dinput8
Though dinput8 might not be needed. For video setup, you can also run:
$ protontricks 200940 directx9
Which might supercede some of the previous. Also, should set to 60 Hz
Has graphical and sound issues in Proton. ProtonDB / GitHub.
Apparently works now, so long as it is not installed into a dot folder.
Unlock Code: SB100-MAFLN-HE9YJ-XQAGS-9XLNT
Unlock Code: MI100-6ZJEM-BZWPE-8VQ6Z-ZKHCM
Cannot be run due to DRM. ProtonDB / Github
There may be a workaround (posted for AvP)
2024 Update: Seems fixed
Ragequit at the bonus land trying to defend my poorly placed fields
DLC is going to need a replay to access anyways. I don't have my save.
Likely needs a Glorious Eggroll build of Proton to get videos working. I used Proton-6.1-GE-2.
Currently has frame freezing issues on Proton. ProtonDB, Github. Some bug reports indicate it stabilizes after about two minutes?
Seems to be fine with a reduced mouse polling rate, or gamepad. Either use button combo to switch to 400 dpi mode, or refer to Arch Wiki article. Also remove frame limit in game.
Update in 2024: Seems better now
Steam Community has a Font Modding Page
Also downloaded a good one and placed in my Archive folder. There's usually a copy sitting in Zeta's Download folder too.
EA/Steam integration inside Proton is still iffy. At the time, I needed to manually run the Origin installer from within Steam:
$ export STEAM_COMPAT_CLIENT_INSTALL_PATH=~/.steam/steam
$ export STEAM_COMPAT_DATA_PATH=/opt/steam/steamapps/compatdata/1426210
$ /usr/local/games/steam/steamapps/common/Proton\ 6.3/proton run '/opt/steam/steamapps/common/ItTakesTwo/__Installer/Origin/redist/internal/OriginThinSetup.exe'
It may also be beneficial to run Steam through the terminal if the
game does nothing while attempting to run, in order to debug it. I
eventually moved both the game and Proton to my /opt
install. Now that the accounts are linked, perhaps just running Origin
with Proton-Caller might
be easier.
Presently own all the Zen tables + Bethesda.
Cabinet mode code: VR35EMVL