Lara Croft GO is a turned-based puzzle game and a spin-off of the Tomb Raider series similar to the earlier Hitman GO. The game consists of circa 40 levels divided over five environments. Shown from an isometric-like viewpoint, Lara is guided through swipes. A level is built up through nodes connected by lines. A swipe moves Lara to the next node as long as the path is not obstructed. Puzzle elements appear through obstacles and branching node paths. Levers are used to move platforms and certain path elements are fragile so they can only be crossed a few times before they disappear. Certain levers or switches are only active for a few turns.
There are animals (snakes, spiders, lizards ...) and enemies that can move every turn as well and have different movement patterns. Lara can take them out with a gun or a throwable spear, but they often need to be positioned in a certain direction so Lara is not attacked after completing a turn and moving to a node where she is vulnerable. There are also moving traps such as saw blades or rolling boulders that change position with every turn. Unlike Hitman Go that focuses more on stealth, this game is entirely about puzzle-solving and introduces vertical planes with surfaces that can be climbed next to horizontal ones.
Along the way Lara can collect hidden gems and fragments that form relics. It is a commercial game with in-app purchases to access the solutions for all levels and additional outfit packs.
Version 2.0 (November, 2015) introduced a new chapter - Cave of Fire featuring 11 new levels with harder puzzles, a new gameplay mechanic, new collectible items and so on.